Whitney Dewel

I am Whitney Dewel, a 3D artist working in the game industry as the sole owner-operator of profitable business primarily active on the Second Life virtual world platform. You can find my most recent work in this gallery, all assets are diffuse only and all screenshots were taken in-game. I am currently self-employed and not looking for work.

linkedin   |    polycount    |     recent work    |    facebook fan page
whitneydewel [@] gmail.com

Personal Work

Victorian Study

|
2012
Original concepts and design, based on personal sketches and furniture from my past.



Fantasy Water Set

|
2013
Both use 512x512 diffuse, spec, normal, and emissive maps. Original concept illustrated by Michael Dembitskyi.



Steam Workshop

Bloom

|
2013
Counter-Strike: Global Offensive Dual Berettas skin. This was as collaboration with fractal artist Eli Vokounova.


Odyssey

|
2013
Counter-Strike: Global Offensive Five-SeveN skin, featuring my original fractal art.


Professional Work

MacHeist 4 Safe

|
2012
Created to be the primary graphic for MacHeist 4's website and the game's iOS icon.


2D Rubiks - Shipped

|
2012
Puzzle mini-game for MacHeist 4, a point-and-click adventure and puzzle game made for iOS and OS X. Aside from the gameplay concept itself, this puzzle was fully designed, modeled, textured, animated, and rendered by me.
See the animation - OS X, landscape


Pipe Flow - Shipped

|
2012
Puzzle mini-game for MacHeist 4. Aside from the gameplay concept itself, this was fully modeled, textured, and rendered by me. Animation and FX were a collaboration between William Bart and myself.
See the animation - OS X


Seance Room - Shipped

|
2012
Environment collaboration for MacHeist 4. I designed, modeled, and textured the decorative box on the table, which served as the focal point and contains the next set of puzzles. The rest of the environment is the work of Stuart Lynch.

linkedin   |    polycount    |     recent work    |    facebook fan page
whitneydewel [@] gmail.com